HISTORY OF GFX BENCHMARKING TOOLS
The roots of bench-marking tools come from [Demoscene]
.
The most quality products were crafted by Finnish and Russian coders.
Here is a little breakdown of most notable benchmarks just for your convenience.
► ROOTS OF 3D BENCHMARKING
▒ [Remedy Entertainment]
[Final Reality (1997)]
► MAD ONION FAMILY
▒ [Mad Onion Family]
► Best 3D Mark period, most quality design, the most raddest music
[3D Mark (1999)]
[3D Mark (2000)]
[3D Mark (2001)]
► FUTUREMARK FAMILY
▒ [Futuremark Family]
► ex-Mad Onion
[3D Mark (2003)]
[3D Mark (2005)]
◄ credits music is cool, for sure: discovery of [Poets of the Fall]
[3D Mark (2006)]
◄ Just a rework of 2005 version
[3D Mark Vantage (2007)]
◄ Degradation begins from here
[3D Mark 11 (2014)]
[3D Mark (2021)]
► UNIGINE FAMILY
▒ [Unigine Family]
► Russian company producing extremely quality benchmarking tools
[Sanctuary (2007)]
[Tropics (2008)]
[Heaven (2009)]
[Valley (2013)]
[Superposition (2017)]
► OBSCURE CATEGORY
[Stalker: Call of Pripyat (2009)]
Stay tuned for various benchmarks in legacy Windows 7 environment including: Ryzen 5950X, Radeon VII, Radeon 6900XT.