HISTORY OF GFX BENCHMARKING TOOLS

HISTORY OF GFX BENCHMARKING TOOLS
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The roots of bench-marking tools come from [Demoscene] .
The most quality products were crafted by Finnish and Russian coders.
Here is a little breakdown of most notable benchmarks just for your convenience.

► ROOTS OF 3D BENCHMARKING

[Remedy Entertainment]
[Final Reality (1997)]


► MAD ONION FAMILY

[Mad Onion Family] ► Best 3D Mark period, most quality design, the most raddest music
[3D Mark (1999)]
[3D Mark (2000)]
[3D Mark (2001)]


► FUTUREMARK FAMILY

[Futuremark Family] ► ex-Mad Onion
[3D Mark (2003)]
[3D Mark (2005)] ◄ credits music is cool, for sure: discovery of [Poets of the Fall]
[3D Mark (2006)] ◄ Just a rework of 2005 version
[3D Mark Vantage (2007)] ◄ Degradation begins from here
[3D Mark 11 (2014)]
[3D Mark (2021)]


► UNIGINE FAMILY

[Unigine Family] ► Russian company producing extremely quality benchmarking tools
[Sanctuary (2007)]
[Tropics (2008)]
[Heaven (2009)]
[Valley (2013)]
[Superposition (2017)]


► OBSCURE CATEGORY

[Stalker: Call of Pripyat (2009)]



Stay tuned for various benchmarks in legacy Windows 7 environment including: Ryzen 5950X, Radeon VII, Radeon 6900XT.