Why Stalker 2 Never Replace Stalker Shadow Of Chernobyl And For The Most Part Will Be Counted As A Pale Replication Of The Original
I am not even going to poke the game for its enormous amount of bugs and atrocious performance,
even on relatively powerful machines. Frankly speaking, there are loads of other reasons that are
unacceptable to die-hard fans of the original S.T.A.L.K.E.R. Here’s a quick breakdown of the whys.
GLOBAL THINGS TO MENTION
-
The story isn’t even remotely close to the quality of the original S.T.A.L.K.E.R
[Stalker 2 is about messing around with faction relationships, not exploring the Zone world at all] -
The game was definitely not made by fans of the S.T.A.L.K.E.R. world
[developers aren’t taking the requests of the veteran user base into account] -
Although I don’t have any problems playing games in English
[I actually prefer English in 99.9% of games],
S.T.A.L.K.E.R.’s heritage is based on Russian and Ukrainian cultures, and ditching Russian voiceover was a big mistake.
[i’m not taking politics into account here, because 99.9% of politicians are marionettes aimed to cause as much
pain to their people as possible]
THE DEVIL HIDES IN THE DETAILS
-
Most modern games which are made on Unreal Engine look like clones; Stalker 2 is no exception
[having your own engine shows how cool and unique you are as a developer > that’s why X-Ray is cool even today] -
Third-rate, bleak, easily forgettable ambient music. Where are the gorgeous ambient tracks from the master MooZe?
-
Smaller than promised map size; a large number of locations are just empty
-
Screwed-up lighting system, in some cases it’s less advanced than Call of Pripyat [2009]
-
No in-game binoculars. Are you f#cking serious?
-
No ability to sleep or set a sleep timer [one of the dumbest decisions for an RPG game]
-
When looting an NPC, you don’t see their name, level, or faction - not atmospheric at all
So, all in all, better return to OGSR than play this. That’s my five cents on the burning agenda.
