Total Annihilation [1997] ■ The Most Underrated Strategy Of All Time

Total Annihilation [1997] ■ The Most Underrated Strategy Of All Time

The strategy that was outshined by Starcraft and Command & Conqueror.
[Total Annihilation] was the first RTS game that introduced true 3d models for units,
true physics for a ballistics and realistic vehicle terrain movement.
Not to mention things like commander unit mechanics and almost 3d like map
[actually map was two dimensional with some smart heights applied].

Two expansion packs were released [The Core Contingency] and [Battle Tactics] .

Anyways, I’m not going to recount every innovation this game introduced to the market,
because I’ll do a much worse job than this comprehensive one-and-a-half-hour video.

LEGACY OF THE TOTAL ANNIHILATION



Take a note that there is a free and open-source spirit successor called [Beyond All Reason]